TT_HEAD

Tuesday, October 26, 2010

Level Exporter In Maxscript

So I've been working on a level exporter in 3ds max for our game. it exports data from max and then recreates the scene in our game engine. IT NOW WORKS :). here are some pics.

it exports The 3d models and the lights into a .txt file game can parse in. It also includes instancing so everything I instance in max it also instances in our game :). Booya.

The Scene in 3ds max.


a chunk of the max script I wrote to extract the needed data.


The Scene in game

Sunday, October 24, 2010

Creation of a tree

So on Saturday I made a tree:

This is the end result.

it stands at 800 tris and a 512x512 texture with alpha.



This is the texture.


The Branches where created from a reused branch pattern I layer over eachother. I masked out the pattern from a photo I took in photoshop.


The tree's truck is a 128x512 tileable texture I made prior. twig/bare branch was created in a simular fashion in photoshop my masking out then correcting highlights / tone / etc.

Critiques or comments are welcome :)

Monday, October 18, 2010

Progression - Game Concept Piece



Here is where I currently stand on the piece. Needs to be rendered a bit more but the comp and tones seem to work right now.

Fun with Perspective

FUN WITH PERSPECTIVE!

Original Perspective sketch.



the trace over


Photoshop Flats + Slight Render



Where I currently Stand after cutting the slack.

This is a for a game concept.

Friday, October 15, 2010

Exterior Works - Forest - Process

This is still a WIP for CG315.

This is the initial rough block of the scene.



Added a few rough textures.



This is my current standing. Cleaned up a few textures and made more textures for grass and dirt.
Next step is to add skydome and tree card textures. After I have all elements in it's basic lighting setup and Texture Overhaul.
Hopefully I can find time to add a few more plant types and grass cards to break up the ground and hill silhouette.

Interior Works - Dungeon

This is finished work for Cg315.