Friday, March 2, 2012
Environment Progress
Haven't had much time to work on this for a while been busy on an iPhone title. Here is the environment a bit more filled in.
Wednesday, February 15, 2012
Characters for Game WIP
Characters for an upcoming game we're working on. Since there are no real background or environments I was put on Characters and UI. There are the characters for the game in Line-up.
Next step is bring these guys into Illustrator vectorizing them. I'll post progress as it happens.
Saturday, February 11, 2012
Friday, February 10, 2012
TILES (ROCKS COMPLETED)
Here are the tiles completed and textured. texture stil WIP.
I recreated the original "island" shape. Mainly for personal comparison.
ofcourse since they're tiles the possibilities are limitless.
Next Up:
--Ground--
• Dirt / grass geometry and texture
• Trees and Foliage
MORE TILES (TEXTURE PROCESS)
So in my last post I mentioned that I unwrapped all the rocks seperately but it didn't look like I evened the checkers. So I would like to clarify that I even my checkers when I pack the UVs when all the rocks are one mesh.
This is another Tile that has even Checkers when I packed the UVs.
From here I bake a Ambient Occlusion (AO)
This is the model with just the AO pass. again just to help pronounce the crevases where light doesn't get in. These are in a game engine which has bad lighting compnents so we back more lighting than AAA.
Finally I take that AO and back it onto the rock texture. again this is still WIP. I will bake a top / bottom map so I can add moss to faces whose normals are pointing upward.
This is the current Final render of the rock. *Note: WIP, subject to change*
MORE TILES (SPECULARITY)
Woke up a bit early this morning so I thought I would finish the diagonal tile. also created the spec map which is key to how they interact with light.
All textures are still WIP.
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