TT_HEAD
Showing posts with label
Concept
.
Show all posts
Showing posts with label
Concept
.
Show all posts
Thursday, March 31, 2011
Favela
Latest environment concept.
Favela = Slums in Rio de Janeiro.
all Process will be uploaded shortly.
Monday, February 28, 2011
Audyssey Process: Part 2
After figuring out the level silhouette I went back and did some rough sketches of the environment.
Then I filled in the blanks and did a number of sketches for props and environment details.
Tuesday, December 7, 2010
with and without flowers continues
and without
Friday, December 3, 2010
With and without flowers
This is a rough pass I did on the look and feel with game environment.
FACILITY:
abandoned, Melancholy, Forgotten, and Lonely.
FACILITY BLOOM:
Serene, optimistic, and flourishing.
After collecting flowers this happens.
Monday, October 18, 2010
Progression - Game Concept Piece
Here is where I currently stand on the piece. Needs to be rendered a bit more but the comp and tones seem to work right now.
Fun with Perspective
FUN WITH PERSPECTIVE!
Original Perspective sketch.
the trace over
Photoshop Flats + Slight Render
Where I currently Stand after cutting the slack.
This is a for a game concept.
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