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Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts

Tuesday, March 22, 2011

Lab Equipment

This is just one of the lab assets for the game i'm currently working on. I'm gonna go over a bit of my process of how I created the texture.

This is the final render of the asset in 3dsmax.


Before I go into any detail in the texture I check the proportions of colors in the game. I do this by a simple color overlay above the UVs. This is normally fast and ugly and is just to make sure everything still works before I invest more time.



After the colors are correct and proportions of them are set. I then block in all the major forms. These are pretty much the details of the model besides the dirt,dust,grime, and human touches.



After the forms are correct and it still looks good in game I add all the textures that it will encounter in its environment. this is everything from external forces like worn spots from multiple human contant to self enducing like exhaust stains from vents.



I duplicate my layers, then go over those layers in my photoshop file and think of specularity and change every texture to correctly match how it would reflect light.



I then go over a simular process and do it for how the height is changed per texture and create a normal map.

Monday, February 28, 2011

Audyssey Process: Part 2

After figuring out the level silhouette I went back and did some rough sketches of the environment.











Then I filled in the blanks and did a number of sketches for props and environment details.






Friday, December 3, 2010

With and without flowers

This is a rough pass I did on the look and feel with game environment.

FACILITY:
abandoned, Melancholy, Forgotten, and Lonely.



FACILITY BLOOM:
Serene, optimistic, and flourishing.

After collecting flowers this happens.

Sunday, November 21, 2010

Digital Vines

I find this is strangely beautiful.



the idea was digital sound vines. needed to be dense in the center and thin out on edges. I also played with more Circular shapes and windy pattern in center and then straighter lines and more tech 45 degree variants on edges.

How I made it::

So it all started from inspiration from this photo.
It reminded me of a circuit board but was more organic which is what i wanted.



After analysing the pattern for little bit I found it could be broken down into lines of 45 degrees and 1/8 circles. I then made a custom brush set in photoshop and made the pattern at the top.



Thank god i know my photoshop shortcuts or doing this would have been tedious. Selecting the next/previous brush with "." and ",". you can cycle through them and stamp the lines together, creating the patterns.



it's faster than it looks, but still takes time to make it look right.