final product.
Thursday, December 16, 2010
Demo Reel Sample
This is not the full deal, just a taste of what's to come.
Wednesday, December 15, 2010
Sheriff's Office Final Renders
This is my final project for cg315 (texturing for cg). The building asset itself was modeled and textured in about 20 - 25 hours over 2 days (weekend). There are 4 different tileable textures(1024x1024). Each has a diffuse, specular, and normal. There is also another 1024x1024 that was used just to unwrap and texture the door and windows.
Model is a total of 3,171 triangles
(My Favorite Pic)
Model is a total of 3,171 triangles
(My Favorite Pic)
Tuesday, December 7, 2010
with and without flowers continues
Friday, December 3, 2010
With and without flowers
This is a rough pass I did on the look and feel with game environment.
FACILITY:
abandoned, Melancholy, Forgotten, and Lonely.
FACILITY BLOOM:
Serene, optimistic, and flourishing.
After collecting flowers this happens.
FACILITY:
abandoned, Melancholy, Forgotten, and Lonely.
FACILITY BLOOM:
Serene, optimistic, and flourishing.
After collecting flowers this happens.
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