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Monday, February 28, 2011

Audyssey Process: Part 2

After figuring out the level silhouette I went back and did some rough sketches of the environment.











Then I filled in the blanks and did a number of sketches for props and environment details.






Wednesday, January 19, 2011

Back at School

Back at school and polishing up some stuff from last semester. Here is the demo reel recently completed.
Next step is to make a modular building set. I plan to use newly found z-brush skills I've been trying over break.
anyways here's the demo reel as fore mentioned:

Thursday, December 16, 2010

Wednesday, December 15, 2010

Sheriff's Office Final Renders

This is my final project for cg315 (texturing for cg). The building asset itself was modeled and textured in about 20 - 25 hours over 2 days (weekend). There are 4 different tileable textures(1024x1024). Each has a diffuse, specular, and normal. There is also another 1024x1024 that was used just to unwrap and texture the door and windows.

Model is a total of 3,171 triangles

(My Favorite Pic)



Friday, December 3, 2010

With and without flowers

This is a rough pass I did on the look and feel with game environment.

FACILITY:
abandoned, Melancholy, Forgotten, and Lonely.



FACILITY BLOOM:
Serene, optimistic, and flourishing.

After collecting flowers this happens.