TT_HEAD

Thursday, December 16, 2010

Wednesday, December 15, 2010

Sheriff's Office Final Renders

This is my final project for cg315 (texturing for cg). The building asset itself was modeled and textured in about 20 - 25 hours over 2 days (weekend). There are 4 different tileable textures(1024x1024). Each has a diffuse, specular, and normal. There is also another 1024x1024 that was used just to unwrap and texture the door and windows.

Model is a total of 3,171 triangles

(My Favorite Pic)



Friday, December 3, 2010

With and without flowers

This is a rough pass I did on the look and feel with game environment.

FACILITY:
abandoned, Melancholy, Forgotten, and Lonely.



FACILITY BLOOM:
Serene, optimistic, and flourishing.

After collecting flowers this happens.

Sunday, November 21, 2010

Digital Vines

I find this is strangely beautiful.



the idea was digital sound vines. needed to be dense in the center and thin out on edges. I also played with more Circular shapes and windy pattern in center and then straighter lines and more tech 45 degree variants on edges.

How I made it::

So it all started from inspiration from this photo.
It reminded me of a circuit board but was more organic which is what i wanted.



After analysing the pattern for little bit I found it could be broken down into lines of 45 degrees and 1/8 circles. I then made a custom brush set in photoshop and made the pattern at the top.



Thank god i know my photoshop shortcuts or doing this would have been tedious. Selecting the next/previous brush with "." and ",". you can cycle through them and stamp the lines together, creating the patterns.



it's faster than it looks, but still takes time to make it look right.

Thursday, November 11, 2010

UI prototype

Here is a prototype UI for my current game Audyessy (title WIP)
Looking forward to animate in After Effetcs

SPLASH SCREEN:



MAIN MENU: