TT_HEAD

Wednesday, January 19, 2011

Back at School

Back at school and polishing up some stuff from last semester. Here is the demo reel recently completed.
Next step is to make a modular building set. I plan to use newly found z-brush skills I've been trying over break.
anyways here's the demo reel as fore mentioned:

Thursday, December 16, 2010

Wednesday, December 15, 2010

Sheriff's Office Final Renders

This is my final project for cg315 (texturing for cg). The building asset itself was modeled and textured in about 20 - 25 hours over 2 days (weekend). There are 4 different tileable textures(1024x1024). Each has a diffuse, specular, and normal. There is also another 1024x1024 that was used just to unwrap and texture the door and windows.

Model is a total of 3,171 triangles

(My Favorite Pic)



Friday, December 3, 2010

With and without flowers

This is a rough pass I did on the look and feel with game environment.

FACILITY:
abandoned, Melancholy, Forgotten, and Lonely.



FACILITY BLOOM:
Serene, optimistic, and flourishing.

After collecting flowers this happens.

Sunday, November 21, 2010

Digital Vines

I find this is strangely beautiful.



the idea was digital sound vines. needed to be dense in the center and thin out on edges. I also played with more Circular shapes and windy pattern in center and then straighter lines and more tech 45 degree variants on edges.

How I made it::

So it all started from inspiration from this photo.
It reminded me of a circuit board but was more organic which is what i wanted.



After analysing the pattern for little bit I found it could be broken down into lines of 45 degrees and 1/8 circles. I then made a custom brush set in photoshop and made the pattern at the top.



Thank god i know my photoshop shortcuts or doing this would have been tedious. Selecting the next/previous brush with "." and ",". you can cycle through them and stamp the lines together, creating the patterns.



it's faster than it looks, but still takes time to make it look right.