Friday, March 2, 2012
Wednesday, February 15, 2012
Characters for an upcoming game we're working on. Since there are no real background or environments I was put on Characters and UI. There are the characters for the game in Line-up.
Next step is bring these guys into Illustrator vectorizing them. I'll post progress as it happens.
Posted by Joshua Jones at 9:48 PM
Saturday, February 11, 2012
Friday, February 10, 2012
Here are the tiles completed and textured. texture stil WIP.
I recreated the original "island" shape. Mainly for personal comparison.
ofcourse since they're tiles the possibilities are limitless.
• Dirt / grass geometry and texture
• Trees and Foliage
Posted by Joshua Jones at 9:28 PM
So in my last post I mentioned that I unwrapped all the rocks seperately but it didn't look like I evened the checkers. So I would like to clarify that I even my checkers when I pack the UVs when all the rocks are one mesh.
This is another Tile that has even Checkers when I packed the UVs.
From here I bake a Ambient Occlusion (AO)
This is the model with just the AO pass. again just to help pronounce the crevases where light doesn't get in. These are in a game engine which has bad lighting compnents so we back more lighting than AAA.
Finally I take that AO and back it onto the rock texture. again this is still WIP. I will bake a top / bottom map so I can add moss to faces whose normals are pointing upward.
This is the current Final render of the rock. *Note: WIP, subject to change*