So I've been working on a level exporter in 3ds max for our game. it exports data from max and then recreates the scene in our game engine. IT NOW WORKS :). here are some pics.
it exports The 3d models and the lights into a .txt file game can parse in. It also includes instancing so everything I instance in max it also instances in our game :). Booya.
The Scene in 3ds max.
a chunk of the max script I wrote to extract the needed data.
The Scene in game
Tuesday, October 26, 2010
Level Exporter In Maxscript
Sunday, October 24, 2010
Creation of a tree
So on Saturday I made a tree:
This is the end result.
it stands at 800 tris and a 512x512 texture with alpha.
This is the texture.
The Branches where created from a reused branch pattern I layer over eachother. I masked out the pattern from a photo I took in photoshop.
The tree's truck is a 128x512 tileable texture I made prior. twig/bare branch was created in a simular fashion in photoshop my masking out then correcting highlights / tone / etc.
Critiques or comments are welcome :)
This is the end result.
it stands at 800 tris and a 512x512 texture with alpha.
This is the texture.
The Branches where created from a reused branch pattern I layer over eachother. I masked out the pattern from a photo I took in photoshop.
The tree's truck is a 128x512 tileable texture I made prior. twig/bare branch was created in a simular fashion in photoshop my masking out then correcting highlights / tone / etc.
Critiques or comments are welcome :)
Monday, October 18, 2010
Progression - Game Concept Piece
Here is where I currently stand on the piece. Needs to be rendered a bit more but the comp and tones seem to work right now.
Fun with Perspective
FUN WITH PERSPECTIVE!
Original Perspective sketch.
the trace over
Photoshop Flats + Slight Render
Where I currently Stand after cutting the slack.
This is a for a game concept.
Original Perspective sketch.
the trace over
Photoshop Flats + Slight Render
Where I currently Stand after cutting the slack.
This is a for a game concept.
Friday, October 15, 2010
Exterior Works - Forest - Process
This is still a WIP for CG315.
This is the initial rough block of the scene.
Added a few rough textures.
This is my current standing. Cleaned up a few textures and made more textures for grass and dirt.
Next step is to add skydome and tree card textures. After I have all elements in it's basic lighting setup and Texture Overhaul.
Hopefully I can find time to add a few more plant types and grass cards to break up the ground and hill silhouette.
This is the initial rough block of the scene.
Added a few rough textures.
This is my current standing. Cleaned up a few textures and made more textures for grass and dirt.
Next step is to add skydome and tree card textures. After I have all elements in it's basic lighting setup and Texture Overhaul.
Hopefully I can find time to add a few more plant types and grass cards to break up the ground and hill silhouette.
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